XENCEI INTERACTIVE · 60-card conversation game
Say It or Carry It
Honest conversations. Lighter challenges. Room to be yourself.
A conversation card game that starts lightly, makes room for what is harder to say, and invites small steps forward. Answer a Say It prompt, choose a Carry It challenge, or pass without explanation.
MAKE YOURSELF COMFORTABLE
How to play
Gather people you trust and pass the device between turns. Playing on your own? Treat the Say It cards as reflection prompts; some Carry It challenges are intended for a group.
- Choose your depth. Start with Easy, then try Real, Under the Surface or Move Forward. Mixed levels includes all four.
- Draw a Say It card. Answer in your own words. Choose “I said it” for 2 points, or “Carry it instead” for a lighter challenge.
- Complete a Carry It challenge. Choose “I carried it” for 1 point, then move to the next prompt.
- Pass or pause when you need to. Hard Pass draws another card without points. Points are a playful extra, not a measure of how much you share.
YOUR NEXT PROMPT AWAITS
Let’s begin.
Your answers are spoken or reflected on privately. This game does not ask you to type or submit them. The deck and score reset when the game is reloaded.
THE TABLE CODE
Listen. Don’t push.
Nobody has to disclose anything. No fixing, mocking, recording or retelling. If a question feels too heavy, skip it and check in with the person. Respect a pause just as much as an answer.
The game’s supplied table code suggests one Hard Pass per player per game. The digital controls leave passing to the players; always honour someone’s choice to stop or skip.
CONTINUE BEYOND THE GAME
Read. Reflect. Return.
A supplement to The Wounds Men Carry, The Silent Load, When A Man Is Hurting. Explore the companion books, then return to the prompts with a fresh perspective.
Explore the companion books ↗
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