BEYOND JERICHO ยท The Bible Quiz Showdown by Xencei How to play 1 to 4 Stewards play together on one phone or screen, against a Gatekeeper. Free, in your browser. Scripture from the World English Bible. CHOOSE YOUR GATEKEEPER The Lamplighter Children, ages 7 to 10. Kind and clever, but her mind wanders. The Scribe Intermediate. The fastest in Jericho, but shaky on harder questions. The Scrollkeeper Advanced. Very accurate on the Path, but slow in Jericho. The Sage Expert. Rarely wrong, but two Shouts in a row rattle him. Against the Lamplighter, every question has three options, the Path is shorter and the questions come from the children's bank. The clocks are much longer too: 115 seconds for the Harvest, 45 for each Path question and the Prodigal's Return, 3 minutes for the March and 18 seconds for the Shout. CHOOSE YOUR PACE (adult Gatekeepers) Relaxed About 50% more time: 90-second Harvest, 30 seconds per Path question, 3-minute March, 12-second Shout. Normal The standard clocks described below. Quick Shorter clocks for a faster game: 45-second Harvest, 90-second March and Defence. The Gatekeeper's Defence clock is never lengthened. 1. THE HARVEST Each Steward answers as many questions as they can in 60 seconds (on the Normal pace). Every correct answer earns 100 talents. 2. THE STEWARD'S CHOICE The Gatekeeper makes three offers: Bury a smaller amount; you start 4 stones ahead of the Gatekeeper Keep the talents you harvested; you start 3 stones ahead Invest double your harvest plus 500; you start only 2 stones ahead Choose one. 3. THE PATH The Path has 8 stones and ends at the Gate. You and the Gatekeeper answer the same question. A correct answer moves you one stone toward the Gate. The Gatekeeper moves too when they are right. Reach the Gate and your talents go into the team pot. If the Gatekeeper catches you, you fall. 4. THE PRODIGAL'S RETURN If any Stewards fell on the Path, they get one chance together: 5 correct answers in 20 seconds. Succeed and one of them returns to the team, bringing their Bury amount. 5. JERICHO (the final) The March The whole team answers for 2 minutes. You start with a head start (1 march for 1 Steward, 2 for 2, 3 for 3 or 4). Each correct answer is one more march around the walls. The Defence The Gatekeeper answers for 2 minutes. Each correct answer rebuilds one stone of the wall. The Shout When the Gatekeeper misses, the clock stops. You have 8 seconds to tap the right answer and knock a stone back down. If the Gatekeeper rebuilds as many stones as you made marches before time runs out, the walls hold. If not, the walls of Jericho fall and the team shares the pot. AFTER THE GAME Review the questions you missed, with the Bible reference for each, and share your score on WhatsApp.